Plurigaussian Simulation

Plurigaussian simulation (PGS) is used to simulate correlated fields of categorical data, e.g. lithofacies, hydrofacies, soil types, or cementitious materials. In general, we define a categorical rule which dictates the relative frequency and connectivity of the phases present in the final realisation. We employ spatial random fields (SRFs) to map to this rule. This mapping determines the phase of a given point in the simulation domain. The definition of this rule limits how we can interact with it. For example, the rule may be defined spatially (e.g. as an image or array) or via a decision tree. Both forms will be explored in the following examples, highlighting their differences. Many PGS approaches constrain the number of input SRFs to match the dimensions of the simulation domain. This constraint stems from the implementation, not the method itself. With a spatial lithotype, we perform bigaussian and trigaussian simulations for two- and three-dimensional realisations, respectively. In contrast, the tree-based approach allows an arbitrary number of SRFs, yielding a fully plurigaussian simulation. This may sound more complicated than it is; we will clarify everything in the examples that follow.

Examples

A First and Simple Example

A First and Simple Example

Understanding PGS

Understanding PGS

Controlling Spatial Relations

Controlling Spatial Relations

Understanding the Influence of Variograms

Understanding the Influence of Variograms

Creating a Three Dimensional PGS

Creating a Three Dimensional PGS

Creating conditioned PGS

Creating conditioned PGS

Creating PGS with periodic boundaries

Creating PGS with periodic boundaries

PGS through decision trees

PGS through decision trees

From bigaussian to plurigaussian simulation

From bigaussian to plurigaussian simulation

Three dimensional PGS through decision trees

Three dimensional PGS through decision trees

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